Update 0.15.0 - Devlog 9 - Bird Flocks
Merry Christmas Everyone~
Want to do a quick update before a big refactor. New feature for this week, added new Bird flocks to the game! Bird flock will fly around in the sky and also randomly sit on different areas like on trees!
It have a little bit of performance impact thought, which is expected with so many birds, so will see how to implement this best. Was very busy for the last couple weeks, I feel progress wasn't too much. But now on the holiday season might have some times to work on the game more.
Lot of new stuff I wanted to implement.
During testing, still trying to get loading and full game cycle loop working, been encounting lot of bugs with NPC not doing proper movement. Not that the logics start getting more complex, I decided to move away from unity's behviour system as that was a bit limited and buggy. Make a big decision to buy a new plugin for this. Expect alot of cool stuff in the future updates.
Anyway, don't want to spend too much time here, want to work on the big refactor and new feartures. Stay tuned~~ -----------------------------------------------------------------
Change Log:
- Added Bird Flocks - Pigeons
- Added UI binding for targetui life shards. (Include related fixes)
- Added Progressive Weather effect! (Now clear sky weather won't all of a studden become a storm, thought later maybe want to add extreme weather options.) Also clouds and weather changes will form slowly.
- Added Seasonal weather probablities. Different season have different chance for certain weather effects.
- Added Target check (NPC will now no longer randomly aggro wrong target due to friendly fire, however, friendly fire will cause other NPC to trigger Attacked Me Memory reducing their relationship. In the future, bad relationship will cause npc to attack each other as well.)
- Use ui binding for targetUI for HP, SP and ChargeNumber
- Refactor code for UI binding.
- Refactor Spawn Codes.
- Optimisation on sight detectors. (Need to check if all still working.)
- Updated Player UI binding
- Updated Death Chance/Resurrection UI binding.
- Re-adjust/Tweak Weather effects, add cloudy and overcast Weathers.
- Fix Target Lite UI stamina in a wrong orientation
- Fix NPC equip and unequip Torch at night
- Fix NPC combat not finishing up
- Fix NPC bypass skill charge check (NPC will now use correct corresponding skills.)
- Fix Shield bash charge wrong stop distance.
- Fix Hunter NPC stuck during look for beasts.
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More details at: https://www.livingworldproject.com/devlogs
Open World Sandbox ARPG Indie Video Game. Current Status in proof of Concept stage. #indiegames #indiegame #IndieGameDev #videogame #gamedev #indiedev #solodev #devlog #unitygamedev #madewithunity
Living World Project
Living world project is an Open World Sandbox ARPG. Current Status in proof of Concept stage.
| Status | In development |
| Author | LivingWorldProject |
| Genre | Role Playing |
| Tags | Action-Adventure, Action RPG, Fantasy, Indie, Sandbox, Unity |
| Languages | English |
More posts
- Update 0.15.0 - Devlog 8 - Bugfixes11 days ago
- Update 0.15.0 - Devlog 7 - Light up the dark28 days ago
- Update 0.15.0 - Devlog 6 - Night time40 days ago
- Update 0.15.0 - Devlog 5 - Auto Save and Loading Screen56 days ago
- Update 0.15.0 - Devlog 4 - Console commands68 days ago
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